![]() It does sort of add to the lunacy of the mode and may even be utilized against you by a malicious friend but your mileage may vary. In multiplayer you more or less have a set camera, and at times depending on your paths your characters may go completely off the screen. Maybe these limitations are set in place because of 3D obstacles possibly obscuring your view, but the lack of camera movement at times can be a bit jarring. However, oftentimes your camera will just refuse to move past a certain point. During single-player, you have the option to move your camera at a few various set angles in an attempt to aid your gameplay. One issue still present in multiplayer and single-player mode is the occasionally awkward camera angle. Some of the more gimmicky sections are entirely removed. Also, the few touch screen activated sections that are here are just as easy if not easier to perform in Switch’s handheld mode. Graphics are also sharper and less pixelated than its Wii U counterpart. Obstacles like Koopa shells and other hazards or weapons move at a much quicker pace, which adds to the challenge and improves the experience. Walking speeds on maps and pipe travel are sped up. Subtle changes have been included to help streamline the process. There are possible arguments that can be made against multiplayer versus single player, but when it’s a mode that’s as fun and crazy as it is, they seem pretty irrelevant. On the flip side, you all share lives, and they can quickly diminish if you have a player too comfortable with taking risks. Luckily consequences for pitfalls and deaths are minor as the player that dies can quickly rejoin the group. You are encouraged to gain the most points, turning more cooperative moments into straight-up competition based on the players. Playing this way is a vastly different experience and trial altogether. Super Mario 3D World can have up to 4 players and makes for some hilariously entertaining, as well as chaotic co-op moments. Some of these can be a bit of a challenge and, for me, led to plenty of embarrassing, overly ambitious deaths, but that’s on par with other Mario games. Three green stars and character stamps can also be found in each level, giving completionists some replay value. Level designs are fantastic and a blast to navigate, especially with wacky power-ups like the catsuit, which allows you to temporarily climb walls and slash at enemies. It’s a predictable layout but one that I find super comforting and never get tired of when done right, which, thankfully, Super Mario 3D World almost always does. It also takes several gameplay elements from Super Mario 3D Land on 3DS with levels presented in a traditional linear Mario fashion, with little secrets sprinkled throughout.
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